Install the map
- Download the purchased scale and underground type from your account. Allow room for the ZIP plus the unpacked world, with additional working space for the server.
- Extract the ZIP completely. Use the folder containing
level.dat,data,datapacksanddimensions. The outer folder name varies between archives. - For single-player, copy that world folder into the
savesfolder of a Minecraft Java 26.2 installation. For a server, stop it, back up its current world, copy in this folder and setlevel-nameinserver.propertiesto its name. - Keep all bundled datapacks. The 1:217 world extends to Y −256; 1:326 and 1:543 extend to Y −128. Removing their height datapack changes the world’s build range.
- Choose the game mode you want before inviting players. The supplied Vanilla archives default to Spectator and the Non-Vanilla archives default to Creative. Server owners can set
gamemode=survivalandforce-gamemode=trueinserver.propertieswhile stopped. In single-player, enable commands through Open to LAN if needed, then use/gamemode survivalfor survival play. - Set a border using the commands for your scale below. Keep a backup before changing generation settings or upgrading Minecraft.
Download and unpacked sizes
| Scale | Type | ZIP download | Unpacked | ZIP + unpacked |
|---|---|---|---|---|
| 1:1000 | Vanilla | 647.73 MB | 979.21 MB | 1.63 GB |
| 1:1000 | Non-Vanilla | 134.05 MB | 530.01 MB | 664.05 MB |
| 1:543 | Vanilla | 1.96 GB | 2.88 GB | 4.84 GB |
| 1:543 | Non-Vanilla | 445.46 MB | 1.68 GB | 2.13 GB |
| 1:326 | Vanilla | 5.69 GB | 8.19 GB | 13.89 GB |
| 1:326 | Non-Vanilla | 1.20 GB | 4.77 GB | 5.97 GB |
| 1:217 | Vanilla | 13.50 GB | 18.75 GB | 32.24 GB |
| 1:217 | Non-Vanilla | 2.87 GB | 10.62 GB | 13.49 GB |
GB and MB are decimal units: 1 GB = 1,000,000,000 bytes. Unpacked sizes total the files inside each ZIP; filesystem allocation and future generated chunks can use additional disk space.
Set the world border
Install Chunky and ChunkyBorder builds compatible with your server. These maps are rectangular, so use ChunkyBorder instead of Minecraft’s square-only border. Replace world with your server’s actual world name.
The commands select the mapped area and add its border. They do not start pregeneration or regenerate the underground. Use the same commands for Vanilla and Non-Vanilla at a given scale.
1:1000 · 7,168 × 4,608 blocks
/chunky world world
/chunky shape rectangle
/chunky corners -3584 -2048 3584 2560
/chunky border add1:543 · 12,800 × 8,192 blocks
/chunky world world
/chunky shape rectangle
/chunky corners -6144 -4096 6656 4096
/chunky border add1:326 · 21,504 × 13,824 blocks
/chunky world world
/chunky shape rectangle
/chunky corners -10752 -6656 10752 7168
/chunky border add1:217 · 32,256 × 20,480 blocks
/chunky world world
/chunky shape rectangle
/chunky corners -15872 -10240 16384 10240
/chunky border add
Command references: Chunky selection commands and creating a ChunkyBorder.
World specifications
All scales use Minecraft Java 26.2. The mapped area covers longitude −118.564453 to −56.513672 and latitude −4.214943 to 32.916485. It includes Mexico, Central America, the Caribbean and northern South America.
1:1000
7,168 × 4,608 blocks
Build range: Y -64 to 319
Border center (X, Z): 0, 256
West/north edge: -3584, -2048
East/south edge: 3584, 2560
1:543
12,800 × 8,192 blocks
Build range: Y -128 to 319
Border center (X, Z): 256, 0
West/north edge: -6144, -4096
East/south edge: 6656, 4096
1:326
21,504 × 13,824 blocks
Build range: Y -128 to 319
Border center (X, Z): 0, 256
West/north edge: -10752, -6656
East/south edge: 10752, 7168
1:217
32,256 × 20,480 blocks
Build range: Y -256 to 319
Border center (X, Z): 256, 0
West/north edge: -15872, -10240
East/south edge: 16384, 10240
Border coordinates describe the outer edges. The final included block is one below each maximum coordinate. Vanilla downloads contain extra generated chunks around the mapped area; the border above keeps players within the same geographic map in either type.
Archive folders and complete generated footprints
| Variant | Folder containing level.dat | Chunk footprint (blocks) |
|---|---|---|
| 1:1000 Vanilla | world | 7,536 × 4,976 |
| 1:1000 Non-Vanilla | LatinAmericaAndCaribbean1000 | 7,168 × 4,608 |
| 1:543 Vanilla | world | 13,168 × 8,560 |
| 1:543 Non-Vanilla | world_surface | 12,800 × 8,192 |
| 1:326 Vanilla | world | 21,872 × 14,192 |
| 1:326 Non-Vanilla | LatinAmericaAndCaribbean326 | 21,504 × 13,824 |
| 1:217 Vanilla | LatinAmericaAndCaribbean217-vanilla | 32,624 × 20,848 |
| 1:217 Non-Vanilla | LatinAmericaAndCaribbean217 | 32,256 × 20,480 |
Vanilla and Non-Vanilla
Vanilla includes vanilla underground cave generation. The surface is the supplied geographic map, with its regional terrain and vegetation.
Non-Vanilla has solid dirt underground for a custom generation workflow. A generator plugin does not automatically replace underground in chunks that already exist. Use a process designed to modify existing underground and preserve the surface.
The included no-lava datapack disables lava lakes and springs. Preserve the bundled datapacks when installing either type.
Each purchase covers one scale and one underground type. Choose another variant on the product page.